Part III - ToDos and Grading

For grading details, please see the material section (will be released later)!
For hand-in dates, please see the calender!

Part III: Implementation

  • Sprints:There will be weekly sprints. For each, you have defined your own acceptance criteria that you would like to reach during the ideation phase (see above). These are for your own planning purposes and will not be graded, but they will be used to check on your progress.
  • ECS Application:Based on Part II (Concept and Modelling) you will implement an ECS-based prototype that works with the hardware in our test lab. You need to ensure that you meet your sprint deadlines.
    Hand-in: Source code + Setup Manual - This also marks the end of the last sprint.
     
  • Presentation of game directly in the test lab [we will see about the exact format in January].

     
  • Hand-in of a video “marketing-pitch” – 5 min max. - Which persona did you create, provide key facts from the requirements engineering, describe what you have done and show your game. Basically describe “why-how-what”     
     
  • Final presentation: 25 minutes presentation of Part I-III (Slides) + 10 minutes if Part IV has been done (Slides) + 15 minutes discussion.
    [this is in the lecture free period, which is why this slot will be 10-14pm]
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