Part II - ToDos and Grading
For grading details, please see LeanScope.
For hand-in dates, please see the calender!
Part II: Ideation and Concept Modelling
- Conducting 3 interviews with the same peers again: The goal is to revisit the most relevant user needs, check whether the given priorities match with the findings of the interviews and correct the order if necessary. Based on this, the three most relevant user needs should be transformed into user stories and an MVP statement.
Hand-in: These artefacts should be provided in LeanScope
- Ideation: Take the three user needs of your former activities to derive your core game idea. For this we require several artefacts from you: Infinite Canvas per user need, creation of a story board (3 frames/story) to convey the concept, define a user journey, give an analogy to an existing game, define sprints (i.e., what will be the criteria to say that a sprint was successful).
Hand-in: These artefacts should be provided in LeanScope
- Modelling of Entities: In order to plan your software development steps properly, you are requested to skim through your solution ideas and derive all the informational building blocks that your persona is supposed to know about during his/her journey. You can create so-called entities using LeanScope and describe their nature purpose as well as their hierarchical relationships. LeanScope will automatically create an Entity Map for you, so that you have an overview of your core game information architecture.
Hand-in: These artefacts should be provided in LeanScope
- 12 Minute presentation of Part II (Slides) + 10 minutes discussion
