Part I - ToDos and Grading

For grading details, please see the material section!
For hand-in dates, please see the calender!

Part I: Research and Requirements Modelling

  • Player type assessment of peers: Each team member gives a standard questionnaire to ten friends to find out their player types. With this, you will identify suitable participants for the following tasks. 
    Hand-in: Documentation of the aggregated scores per participant
  • Conducting 3 interviews with matching peers [matching = the dominant player type of the participant is the one that was assigned to your group]: We provide you with a script of questions. But as this is a semi-structured interview, you should ask additional questions, where reasonable. With this you will get insights on how someone having the player type for which you design for acts in the context.
    Hand-in: The final interview script that you have used, a simple transcript of every interview (both, what was asked by you + response of participant) + Marking of themes in the transcripts + documentation of results that you derived
     
  • Literature review: Find out what is already known about the assigned player type from a scientific perspective by considering related work (at least 5 papers). You should also get a clear idea of which game elements/game mechanics/features are relevant for the player type and which should not be used for it. 
    Hand-in: Documentation of results
     
  • Creation of a persona and a usage scenario:  Based on the findings of your scientific research as well as a given business model canvas, you are requested to model a representative, yet fictive target user - a so-called persona - by filling a respective sheet. The persona sheet is supposed to contain detailed information about the fictive target users including motivational, frustration aspects, demographic information as well as, of course, its player type profile. After you have modelled the persona, you will go forward in LeanScope to model a usage scenario in which your persona acts as a protagonist. Think of a scenario as a narrative or short story that describes, step by step, an everyday situation of your persona, focusing on the context of walking or other physical movement. In these steps, just like with many of the following steps, you will be supported by LeanScope, an intuitive user requirements tool that you will get free Pro access for. LeanScope Pro will also provide you with explanatory educational videos that will help you succeed with user-centered methodologies.
    Hand-in: These artefacts should be provided in LeanScope
  • Creation of user booklets: Once you have written down your scenario, you can go through it step by step and derive a couple of so-called “user needs” from the activities and thoughts of your persona in that certain situation. To minimize your workload and strive towards “lean” thinking, you are requested to skim your user needs and sort out all of those that might not be relevant in the context of your business model canvas, so that you will finally end up with only three of them. Wrap your three topmost user needs into so-called user booklets. User booklets are little envelopes that allow you to gather and collect important information in a user need centric way. You can then go ahead to sort in your scientific findings into the three user booklets at hand. Again, LeanScope will provide you with all necessary tools as well as educational videos in case you are stuck somewhere.
    Hand-in: These artefacts should be provided in LeanScope
     
  • 12 Minute presentation of Part I (Slides) + 10 minutes discussion
Privacy Policy | Legal Notice
If you encounter technical problems, please contact the administrators.