Timetable

Event Category
Other
Title
Compilers, Ray Tracing, and AI at NVIDIA
Location
lecture hall 002, bld. E1 3 
Details
An old joke goes “ray tracing is the technology of the future and always will be”.
A few years after the release of the first desktop-class GPU with dedicated ray tracing hardware the games industry has well and truly arrived in that future - also thanks to a significant contribution from AI, and some foundational compiler technology.

We’ll take a look at the role that NVIDIA’s ray tracing driver and its compiler infrastructure play in running today’s games. This will be accompanied by lessons learned and stories from a journey that led from Saarland University to contributing to Hollywood blockbusters in New Zealand to helping prototype and productize the first game-centric ray tracing API (“DirectX Raytracing”).  
Starttime
12.01.2024 12:15
Endtime
12.01.2024 14:00
the whole day
No
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