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Talk about Compilers, Ray Tracing, and AI at NVIDIA

Written on 12.01.2024 10:33 by Marcel Ullrich

Dear students,

today Dr. Ralf Karrenberg from NVIDIA, formerly a student at Saarland University, is giving a talk about
"Compilers, Ray Tracing, and AI at NVIDIA"

The talk aligns with our current lecture focus on compilers, interpreters, and runtime, complementing the latest kNobel exercise.

We invite you to attend and see how the topics we learn at Saarland University are applied in industry.

Details:
Topic: Compilers, Ray Tracing, and AI at NVIDIA
Speaker: Dr. Ralf Karrenberg
Time: 12:15pm
Venue: Lecture Hall 002, Building E1 3

An old joke goes “ray tracing is the technology of the future and always will be”.
A few years after the release of the first desktop-class GPU with dedicated ray tracing hardware the games industry has well and truly arrived in that future - also thanks to a significant contribution from AI, and some foundational compiler technology.

We’ll take a look at the role that NVIDIA’s ray tracing driver and its compiler infrastructure play in running today’s games. This will be accompanied by lessons learned and stories from a journey that led from Saarland University to contributing to Hollywood blockbusters in New Zealand to helping prototype and productize the first game-centric ray tracing API (“DirectX Raytracing”). 

Kind regards,
Your Programming 1 team

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