Psychological Theories for Intelligent and Interactive Systems
When do we trust an AI system; what's our search strategy when we google something; how does the presentation of different options influence our decision (e.g. when booking a hotel or taking an online bet)?
In this Seminar, we will answer such questions by learning about fundamental theories of psychology and how they can be applied to the design of intelligent and interactive systems.
Each session will feature another theory that aims to explain human behavior for example around decision making, trust, motivation and many other. We will discuss concrete examples of how these theories can be applied in human-computer interaction and develop our own ideas for utilizing them in the design of intelligent systems and experimental studies.
The seminar consists of two parts.
In the first weeks we will learn about psychological theories. Therefore, we will provide you with a seminal paper from psychology and an application paper that shows how the theory can be applied to the design or understanding of interactive systems. Each week, every student will take a different role towards the paper:
- Historian: tell something about the authors, impact of the theory etc.
- HCI Researcher: present an HCI or CS papers that use this theory in the context of a system
- Psychology Researcher: present a competing or related theory or topic
- PhD student: propose a follow-up project that you could do at the end of the seminar
- Journalist: write a concise summary of the theory that can be understood by the general public
In the second part students can apply a theory of their choice in a project (e.g. design a system, test the theory in an empirical study, etc.)
|06.06.||-- no seminar --|
|13.06.||-- no seminar --|
|20.06.||Present you project plan|
|27.06.||-- no seminar --|
|04.07||-- no seminar --|
|11.07.||Final session, present your project|