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Interactive Systems
The first class starts on Monday, 13.04.2026, at 14:15.
Registration Deadline for Course & Tutorium: TBD
HISPOS Registration Deadline: TBD
Project Bazar: TBD
Exam: TBD
Exam Inspection: TBD
Re-Exam: TBD
Re-Exam Inspection: TBD
Registration
It is mandatory for all participants to register (in CMS) before or on TBD.
- Students of Media informatics B.Sc.: no restriction. Note that this lecture replaces Ubiquitous Media; i.e., you cannot attend this lecture if you have previously completed Ubiquitous Media.
- Students of Media informatics M.Sc.: you can enroll in this class if you have not taken it as part of your B.Sc. (either because you have been at another university, or you were enrolled in a BSc program other than Media Informatics). If you have taken the course “Ubiquitous Media Design” previously, then you cannot take this course.
- Students of Computer science: from summer term 2020, the lecture counts as an Advanced Lecture for Bachelor/Master Computer Science, Embedded Systems and Entrep. Cypersecurity. Please refer to LSF for details on the curriculae, and version of exam.
- Students of other curricula where Interactive Systems is part of your Module Handbook (e.g. Educational Technology) and you have not taken Ubiquitous Media: You can just register for the lecture.
- Students of other curricula where Interactive Systems is not part of your Module Handbook: Decision on a case-by-case basis. Please contact Gian-Luca Kiefer for further information.
Important: Later in the semester, you have to register for the exam on HISPOS.
Description
This course introduces technical concepts, software paradigms and hardware technologies of modern interactive systems. Their application is illustrated using seminal and recent examples from graphical user interfaces, mobile interfaces, ubiquitous computing (internet of things), augmented reality and physical interfaces.
Technologies:
- Window systems
- Device technology, basic electronics, microcontrollers
- Sensors, displays, and actuators
- Touch input
- Capturing physical context
- Physical prototyping and digital fabrication
Applications in:
- Graphical user interfaces
- Mobile interfaces
- Ubiquitous computing (Internet of Things)
- Tangible interfaces
- Augmented and virtual reality
- Wearable and embodied interfaces
Literature
The lecture will be partly based on the following books:
- Rogers, Y. et al.: Interaction Design: Beyond Human-Computer Interaction, Wiley, 2011
- Butz, A., Krüger, A.: Mensch-Maschine-Interaktion, De Gruyter, 2014
- Krumm, J.: Ubiquitous Computing Fundamentals, Chipman and Hall, 2009
- Evans B.: Beginning Arduino Programming, Springer, 2011
- Scherz, P., Monk, S.: Practical Electronics for Inventors, McGraw-Hill, 2013 (3rd ed.) or 2016 (4th ed.)
- Noble, J.: Programming Interactivity, O‘Reilly, 2009 (1st ed.) or 2012 (2nd ed.)
