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PRODID:-//134.96.226.213//NONSGML kigkonsult.se iCalcreator 2.41.92//
CALSCALE:GREGORIAN
METHOD:PUBLISH
UID:37356564-3835-4037-b338-616266306465
X-WR-CALNAME:Programming 1 Calendar
X-WR-CALDESC:Events of the lecture Programming 1
X-WR-TIMEZONE:Europe/Berlin
BEGIN:VEVENT
UID:38656132-3937-4936-b963-373965303832
DTSTAMP:20260704T065136Z
DESCRIPTION:https://vorkurs.cs.uni-saarland.de/cms/ss23/
DTSTART;VALUE=DATE:20230918
DTEND;VALUE=DATE:20231014
SUMMARY:Mathematics Preparatory Course
END:VEVENT
BEGIN:VEVENT
UID:38356633-3962-4831-b139-383737393139
DTSTAMP:20260704T065136Z
DESCRIPTION:Please register for the course and enter your tutorial preferen
 ces.
DTSTART:20231024T155900Z
DTEND:20231024T155900Z
SUMMARY:Registration Deadline
END:VEVENT
BEGIN:VEVENT
UID:62626535-3037-4962-b634-366532363431
DTSTAMP:20260704T065136Z
DESCRIPTION:
DTSTART:20231109T225900Z
DTEND:20231109T225900Z
SUMMARY:kNobel A Deadline
END:VEVENT
BEGIN:VEVENT
UID:34316230-3062-4263-a130-306439616565
DTSTAMP:20260704T065136Z
DESCRIPTION:
DTSTART;VALUE=DATE:20231222
DTEND;VALUE=DATE:20240105
SUMMARY:MiniOCaml Project
END:VEVENT
BEGIN:VEVENT
UID:63396666-6465-4635-b633-316133653231
DTSTAMP:20260704T065136Z
DESCRIPTION:An old joke goes “ray tracing is the technology of the future a
 nd always will be”.\nA few years after the release of the first desktop-cl
 ass GPU with dedicated ray tracing hardware the games industry has well an
 d truly arrived in that future - also thanks to a significant contribution
  from AI\, and some foundational compiler technology.\n\nWe’ll take a look
  at the role that NVIDIA’s ray tracing driver and its compiler infrastruct
 ure play in running today’s games. This will be accompanied by lessons lea
 rned and stories from a journey that led from Saarland University to contr
 ibuting to Hollywood blockbusters in New Zealand to helping prototype and 
 productize the first game-centric ray tracing API (“DirectX Raytracing”).
DTSTART:20240112T111500Z
DTEND:20240112T130000Z
LOCATION:lecture hall 002\, bld. E1 3
SUMMARY:Compilers\, Ray Tracing\, and AI at NVIDIA
END:VEVENT
BEGIN:VEVENT
UID:31303435-3833-4532-a561-636166653834
DTSTAMP:20260704T065136Z
DESCRIPTION:https://cms.sic.saarland/prog1_rep_23/
DTSTART;VALUE=DATE:20240318
DTEND;VALUE=DATE:20240323
SUMMARY:NKT Re-Exam-Tutorial
END:VEVENT
END:VCALENDAR
