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Sample exam
Written on 06.02.2026 10:17 by Pascal Grittmann
I've uploaded the re-exam from last year as a sample exam. Lectures and assignments have changed in the meantime, so do not overfit your learning distribution on this exam 😉
In particular, exercise 5 will not occur in this level of detail this year, since we did not have assignments for that topic. Questions regarding splines, rasterization, and graphics APIs will focus on high-level overview rather than detailed knowledge of specific algorithms. I.e., we might ask questions like:
- What is a spline and what is the benefit of using them?
- What is a graphics API?
- What is a fragment shader?
- Why do we perform clipping in the context of rasterization?
We will not ask questions like:
- Perform the Sutherland-Hodgman clipping algorithm on this data
- What parameters does glMultiDrawElements get and what exact operation does it perform?
